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paketleme sorunu??
#1
UATHelper: Packaging (Android (ETC1)): Cook: LogSavePackageBig Grinisplay: No exports found (or all exports are editor-only) for Landscape_Sculpt_Mode. Package will not be saved.
bu hatayı alıyorum yardım ederseniz sevinirim.
Kod:
Log file open, 12/08/17 12:02:11
LogInit:Display: Running engine for game: apkcı
LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(981500168) SRandInit(981500168).
LogTaskGraph: Started task graph with 5 named threads and 6 total threads with 1 sets of task threads.
LogStats: Stats thread started at 0.118458
LogInit: Build: ++UE4+Release-4.16-CL-3514769
LogInit: Engine Version: 4.16.2-3514769+++UE4+Release-4.16
LogInit: Compatible Engine Version: 4.16.0-3452394+++UE4+Release-4.16
LogInit: Net CL: 3452394
LogDevObjectVersion: Number of dev versions registered: 16
LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 9
LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 17
LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 23
LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 15
LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 4
LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogDevObjectVersion:   Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion:   Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 1
LogDevObjectVersion:   Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 3
LogInit: Compiled (64-bit): Jun 29 2017 02:03:24
LogInit: Compiled with Visual C++: 19.00.24215.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.16
LogInit: Command line:  
LogInit: Base directory: C:/Program Files (x86)/Epic Games/UE_4.16/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
[2017.12.08-09.02.12:205][  0]LogInit: Selected Device Profile: [Windows]
[2017.12.08-09.02.12:205][  0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2017.12.08-09.02.12:238][  0]LogInit: Computer: DESKTOP-6PU1REF
[2017.12.08-09.02.12:238][  0]LogInit: User: Ayhan
[2017.12.08-09.02.12:238][  0]LogInit: CPU Page size=4096, Cores=2
[2017.12.08-09.02.12:238][  0]LogInit: High frequency timer resolution =3.124959 MHz
[2017.12.08-09.02.12:238][  0]LogMemory: Memory total: Physical=4.0GB (4GB approx)
[2017.12.08-09.02.12:238][  0]LogMemory: Platform Memory Stats for Windows
[2017.12.08-09.02.12:238][  0]LogMemory: Process Physical Memory: 267.68 MB used, 267.68 MB peak
[2017.12.08-09.02.12:238][  0]LogMemory: Process Virtual Memory: 256.18 MB used, 256.18 MB peak
[2017.12.08-09.02.12:238][  0]LogMemory: Physical Memory: 1529.22 MB used,  2566.02 MB free, 4095.24 MB total
[2017.12.08-09.02.12:238][  0]LogMemory: Virtual Memory: 616.01 MB used,  2566.02 MB free, 134217728.00 MB total
[2017.12.08-09.02.15:533][  0]LogInit: Using OS detected language (tr-TR).
[2017.12.08-09.02.15:533][  0]LogInit: Using OS detected locale (tr-TR).
[2017.12.08-09.02.15:659][  0]LogTextLocalizationManager: No localization for 'tr-TR' exists, so 'en' will be used for the language.
[2017.12.08-09.02.15:660][  0]LogTextLocalizationManager: No localization for 'tr-TR' exists, so 'en' will be used for the locale.
[2017.12.08-09.02.19:528][  0]LogD3D11RHI: D3D11 adapters:
[2017.12.08-09.02.19:625][  0]LogD3D11RHI:    0. 'NVIDIA GeForce GT 430' (Feature Level 11_0)
[2017.12.08-09.02.19:625][  0]LogD3D11RHI:       979/0/2047 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
[2017.12.08-09.02.19:627][  0]LogD3D11RHI:    1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
[2017.12.08-09.02.19:627][  0]LogD3D11RHI:       0/0/2047 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2017.12.08-09.02.19:627][  0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2017.12.08-09.02.19:638][  0]LogD3D11RHI: Creating new Direct3DDevice
[2017.12.08-09.02.19:638][  0]LogD3D11RHI:     GPU DeviceId: 0xde1 (for the marketing name, search the web for "GPU Device Id")
[2017.12.08-09.02.19:638][  0]LogWindows: EnumDisplayDevices:
[2017.12.08-09.02.19:638][  0]LogWindows:    0. 'NVIDIA GeForce GT 430' (P:1 D:1)
[2017.12.08-09.02.19:638][  0]LogWindows:    1. 'NVIDIA GeForce GT 430' (P:0 D:0)
[2017.12.08-09.02.19:639][  0]LogWindows: DebugString: FoundDriverCount:2
[2017.12.08-09.02.19:639][  0]LogD3D11RHI:     Adapter Name: NVIDIA GeForce GT 430
[2017.12.08-09.02.19:639][  0]LogD3D11RHI:   Driver Version: 387.92 (internal:23.21.13.8792, unified:387.92)
[2017.12.08-09.02.19:639][  0]LogD3D11RHI:      Driver Date: 10-6-2017
[2017.12.08-09.02.19:639][  0]LogRHI: Texture pool is 685 MB (70% of 979 MB)
[2017.12.08-09.02.19:669][  0]LogD3D11RHI:Display: Timestamp queries are currently disabled on this hardware due to instability. Realtime GPU stats will not be available. You can override this behaviour by setting r.NVIDIATimestampWorkaround to 0
[2017.12.08-09.02.19:669][  0]LogD3D11RHI: Async texture creation enabled
[2017.12.08-09.02.19:684][  0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
[2017.12.08-09.02.19:686][  0]LogShaderCompilers: Guid format shader working directory is -15 characters bigger than the processId version (../../../../../../Users/Ayhan/Documents/Unreal Projects/apkcı/Intermediate/Shaders/WorkingDirectory/3864/).
[2017.12.08-09.02.19:686][  0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Ayhan/AppData/Local/Temp/UnrealShaderWorkingDir/E1F17CBA4DCA77ECAAB1CD87DD8EAAFB/'.
[2017.12.08-09.02.19:686][  0]LogShaderCompilers:Display: Using Local Shader Compiler.
[2017.12.08-09.02.21:910][  0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
[2017.12.08-09.02.22:018][  0]LogTemp:Display: Loaded TP MacClientTargetPlatform
[2017.12.08-09.02.22:127][  0]LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
[2017.12.08-09.02.22:235][  0]LogTemp:Display: Loaded TP MacServerTargetPlatform
[2017.12.08-09.02.22:346][  0]LogTemp:Display: Loaded TP MacTargetPlatform
[2017.12.08-09.02.22:456][  0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
[2017.12.08-09.02.22:567][  0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
[2017.12.08-09.02.22:675][  0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
[2017.12.08-09.02.22:775][  0]LogTemp:Display: Loaded TP WindowsTargetPlatform
[2017.12.08-09.02.22:883][  0]LogTemp:Display: Loaded TP AndroidTargetPlatform
[2017.12.08-09.02.22:991][  0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
[2017.12.08-09.02.23:097][  0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
[2017.12.08-09.02.23:203][  0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
[2017.12.08-09.02.23:310][  0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
[2017.12.08-09.02.23:417][  0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
[2017.12.08-09.02.23:630][  0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform
[2017.12.08-09.02.23:630][  0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
[2017.12.08-09.02.23:720][  0]LogTemp:Display: Loaded TP HTML5TargetPlatform
[2017.12.08-09.02.23:900][  0]LogTemp:Display: Loaded TP IOSTargetPlatform
[2017.12.08-09.02.23:965][  0]LogTemp:Display: Loaded TP TVOSTargetPlatform
[2017.12.08-09.02.24:072][  0]LogTemp:Display: Loaded TP LinuxClientTargetPlatform
[2017.12.08-09.02.24:177][  0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
[2017.12.08-09.02.24:284][  0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
[2017.12.08-09.02.24:390][  0]LogTemp:Display: Loaded TP LinuxTargetPlatform
[2017.12.08-09.02.24:390][  0]LogTargetPlatformManager:Display: Building Assets For Windows
[2017.12.08-09.02.25:591][  0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
[2017.12.08-09.02.27:118][  0]LogDerivedDataCache: Loaded boot cache 1.53s 89MB C:/Users/Ayhan/AppData/Local/UnrealEngine/4.16/DerivedDataCache/Boot.ddc.
[2017.12.08-09.02.27:118][  0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Ayhan/AppData/Local/UnrealEngine/4.16/DerivedDataCache/Boot.ddc
[2017.12.08-09.02.27:118][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file ../../../../../../Users/Ayhan/Documents/Unreal Projects/apkcı/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2017.12.08-09.02.27:118][  0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2017.12.08-09.02.27:118][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  CompressedPak pak cache file ../../../../../../Users/Ayhan/Documents/Unreal Projects/apkcı/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2017.12.08-09.02.27:118][  0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2017.12.08-09.02.27:193][  0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
[2017.12.08-09.02.27:208][  0]LogDerivedDataCache: Using Local data cache path C:/Users/Ayhan/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2017.12.08-09.02.27:303][  0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
[2017.12.08-09.02.27:304][  0]LogSlate: Using Freetype 2.6.0
[2017.12.08-09.02.27:337][  0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2017.12.08-09.02.27:337][  0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2017.12.08-09.02.30:035][  0]LogInit: Selected Device Profile: [Windows]
[2017.12.08-09.02.30:533][  0]LogContentStreaming: Texture pool size is 0.00 MB
[2017.12.08-09.02.31:027][  0]LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction
[2017.12.08-09.02.31:129][  0]LogSimplygon: Simplygon DLL not present - disabling.
[2017.12.08-09.02.31:236][  0]LogMeshUtilities: Using SimplygonSwarm for distributed automatic mesh merging
[2017.12.08-09.02.31:236][  0]LogMeshUtilities: No automatic skeletal mesh reduction module available
[2017.12.08-09.02.31:236][  0]LogMeshUtilities: No automatic mesh merging module available
[2017.12.08-09.02.33:852][  0]LogNetVersion: apkcı , NetCL: 3452394, EngineNetVer: 2, GameNetVer: 0 (Checksum: 369119088)
[2017.12.08-09.02.33:935][  0]LogAssetRegistry: FAssetRegistry took 0.0293 seconds to start up
[2017.12.08-09.02.34:387][  0]LogPackageLocalizationCache: Processed 3 localized package path(s) for 1 prioritized culture(s) in 0.401453 seconds
[2017.12.08-09.02.34:399][  0]LogUObjectArray: 33590 objects as part of root set at end of initial load.
[2017.12.08-09.02.34:399][  0]LogUObjectAllocator: 6905992 out of 0 bytes used by permanent object pool.
[2017.12.08-09.02.34:399][  0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2017.12.08-09.02.34:552][  0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2017.12.08-09.02.53:594][  0]LogTcpMessaging: Initializing TcpMessaging bridge
[2017.12.08-09.02.53:670][  0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2017.12.08-09.02.55:299][  0]LogMaterial: Uniform references updated for custom material expression Custom.
[2017.12.08-09.02.56:382][  0]SourceControl: Info Source control is disabled
[2017.12.08-09.02.56:387][  0]SourceControl: Info Source control is disabled
[2017.12.08-09.02.56:497][  0]SourceControl: Info Source control is disabled
[2017.12.08-09.02.56:604][  0]SourceControl: Info Source control is disabled
[2017.12.08-09.02.58:239][  0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2017.12.08-09.02.58:889][  0]LogLinker:Warning: Can't find file '/Script/OnlineSubsystemUtils'
[2017.12.08-09.02.58:889][  0]LogLinker:Warning: Can't find file '/Script/OnlineSubsystemUtils'
[2017.12.08-09.02.59:235][  0]LogEngine: Initializing Engine...
[2017.12.08-09.03.00:489][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset -  0.000 s
[2017.12.08-09.03.00:489][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast -  0.000 s
[2017.12.08-09.03.00:766][  0]LogAIModule: Creating AISystem for world Untitled
[2017.12.08-09.03.00:784][  0]LogInit: XAudio2 using 'Hoparlör (VIA HD Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
[2017.12.08-09.03.00:962][  0]LogInit: FAudioDevice initialized.
[2017.12.08-09.03.01:071][  0]LogDerivedDataCache: Saved boot cache 0.11s 89MB C:/Users/Ayhan/AppData/Local/UnrealEngine/4.16/DerivedDataCache/Boot.ddc.
[2017.12.08-09.03.01:134][  0]LogInit: Texture streaming: Enabled
[2017.12.08-09.03.01:519][  0]LogInit: Using libcurl 7.47.1
[2017.12.08-09.03.01:519][  0]LogInit:  - built for x86_64-pc-win32
[2017.12.08-09.03.01:519][  0]LogInit:  - supports SSL with OpenSSL/1.0.2g
[2017.12.08-09.03.01:519][  0]LogInit:  - supports HTTP deflate (compression) using libz 1.2.8
[2017.12.08-09.03.01:519][  0]LogInit:  - other features:
[2017.12.08-09.03.01:519][  0]LogInit:      CURL_VERSION_SSL
[2017.12.08-09.03.01:519][  0]LogInit:      CURL_VERSION_LIBZ
[2017.12.08-09.03.01:519][  0]LogInit:      CURL_VERSION_IPV6
[2017.12.08-09.03.01:519][  0]LogInit:      CURL_VERSION_ASYNCHDNS
[2017.12.08-09.03.01:519][  0]LogInit:      CURL_VERSION_LARGEFILE
[2017.12.08-09.03.01:519][  0]LogInit:      CURL_VERSION_IDN
[2017.12.08-09.03.01:522][  0]LogInit:  CurlRequestOptions (configurable via config and command line):
[2017.12.08-09.03.01:522][  0]LogInit:  - bVerifyPeer = false  - Libcurl will NOT verify peer certificate
[2017.12.08-09.03.01:522][  0]LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
[2017.12.08-09.03.01:522][  0]LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
[2017.12.08-09.03.01:522][  0]LogInit:  - CertBundlePath = nullptr  - Libcurl will use whatever was configured at build time.
[2017.12.08-09.03.01:535][  0]LogEngineSessionManager: EngineSessionManager initialized
[2017.12.08-09.03.02:166][  0]LogInit: Transaction tracking system initialized
[2017.12.08-09.03.03:846][  0]BlueprintLog: New page: Editor Load
[2017.12.08-09.03.08:292][  0]LocalizationService: Info Localization service is disabled
[2017.12.08-09.03.12:082][  0]LogConsoleResponse:Display:
[2017.12.08-09.03.15:764][  0]LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb
[2017.12.08-09.03.15:764][  0]LogCook:Display: Mobile HDR setting 0
[2017.12.08-09.03.16:770][  0]LogFileCache: Scanning file cache for directory 'C:/Users/Ayhan/Documents/Unreal Projects/apkcı/Content/' took 0.01s
[2017.12.08-09.03.20:267][  0]SourceControl: Info Source control is disabled
[2017.12.08-09.03.20:381][  0]Cmd: MAP LOAD FILE="../../../../../../Users/Ayhan/Documents/Unreal Projects/apkcı/Content/RollingBP/Maps/ANAMENÜ.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2017.12.08-09.03.20:448][  0]LightingResults: New page: Lighting Build
[2017.12.08-09.03.20:808][  0]MapCheck: New page: Map Check
[2017.12.08-09.03.20:808][  0]LightingResults: New page: Lighting Build
[2017.12.08-09.03.22:171][  0]LogAIModule: Creating AISystem for world ANAMENÜ
[2017.12.08-09.03.22:174][  0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2017.12.08-09.03.22:291][  0]Cmd: MAP CHECKDEP NOCLEARLOG
[2017.12.08-09.03.22:494][  0]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 146.111ms to complete.
[2017.12.08-09.03.22:495][  0]LogFileHelpers: Loading map 'ANAMENÜ' took 2.170
[2017.12.08-09.03.24:480][  0]LogCollectionManager: Loaded 0 collections in 0.004024 seconds
[2017.12.08-09.03.24:943][  0]LogFileCache: Scanning file cache for directory 'C:/Users/Ayhan/Documents/Unreal Projects/apkcı/Saved/Collections/' took 0.01s
[2017.12.08-09.03.24:943][  0]LogFileCache: Scanning file cache for directory 'C:/Users/Ayhan/Documents/Unreal Projects/apkcı/Content/Developers/Ayhan/Collections/' took 0.01s
[2017.12.08-09.03.24:943][  0]LogFileCache: Scanning file cache for directory 'C:/Users/Ayhan/Documents/Unreal Projects/apkcı/Content/Collections/' took 0.01s
[2017.12.08-09.03.24:943][  0]LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000003 seconds
[2017.12.08-09.03.25:083][  0]LogContentBrowser: Native class hierarchy populated in 0.1069 seconds. Added 2275 classes and 460 folders.
[2017.12.08-09.03.25:411][  0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0009 seconds. Added 0 classes and 0 folders.
[2017.12.08-09.03.31:907][  0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0016 seconds. Added 0 classes and 0 folders.
[2017.12.08-09.03.32:117][  0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0010 seconds. Added 1 classes and 2 folders.
[2017.12.08-09.03.32:916][  0]LogCrashTracker: Crashtracker disabled due to settings.
[2017.12.08-09.03.33:091][  0]LogUObjectGlobals:Warning: Failed to find object 'Class None.'
[2017.12.08-09.03.33:369][  0]LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0010 seconds. Added 1 classes and 2 folders.
[2017.12.08-09.03.33:369][  0]LogLoad: (Engine Initialization) Total time: 83.78 seconds
[2017.12.08-09.03.33:370][  0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.99 seconds
[2017.12.08-09.03.33:370][  0]LogExternalProfiler: No external profilers were discovered.  External profiling features will not be available.
[2017.12.08-09.03.33:783][  0]LogContentStreaming: Texture pool size now 400 MB
[2017.12.08-09.03.33:884][  0]LogSlate: Took 0.098291 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2017.12.08-09.03.33:958][  0]LogSlate: Took 0.070334 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2017.12.08-09.03.34:050][  0]LogSlate: Took 0.080136 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
[2017.12.08-09.03.34:616][  0]LogSlate: Took 0.062490 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (159K)
[2017.12.08-09.03.34:670][  1]LogRenderer: Reallocating scene render targets to support 692x412 NumSamples 1 (Frame:1).
[2017.12.08-09.03.35:168][  2]LogAssetRegistry: Asset discovery search completed in 61.2561 seconds
[2017.12.08-09.03.35:173][  2]LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
[2017.12.08-09.03.35:174][  2]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000071 seconds (updated 0 objects)
[2017.12.08-09.04.14:578][419]UATHelper: Packaging (Android (ETC1)): Running AutomationTool...
[2017.12.08-09.04.16:882][581]UATHelper: Packaging (Android (ETC1)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="C:/Users/Ayhan/Documents/Unreal Projects/apkcı/apkcı.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="C:/Users/Ayhan/Documents/Unreal Projects/apkcı/apkcı.uproject" -cook -stage -archive -archivedirectory=C:/Users/Ayhan/Desktop/oyun -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -compressed -SkipCookingEditorContent -prereqs -nodebuginfo -targetplatform=Android -cookflavor=ETC1 -utf8output
[2017.12.08-09.04.16:882][581]LogSlate: Took 0.111831 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/DroidSansMono.ttf' (77K)
[2017.12.08-09.04.17:948][653]UATHelper: Packaging (Android (ETC1)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Ayhan\Documents\Unreal Projects\apkcı\apkcı.uproject
[2017.12.08-09.04.24:012][122]UATHelper: Packaging (Android (ETC1)): Project.Cook: ********** COOK COMMAND STARTED **********
[2017.12.08-09.04.24:092][127]UATHelper: Packaging (Android (ETC1)): CommandUtils.RunCommandlet: Running UE4Editor Cook for project C:\Users\Ayhan\Documents\Unreal Projects\apkcı\apkcı.uproject
[2017.12.08-09.04.24:092][127]UATHelper: Packaging (Android (ETC1)): CommandUtils.RunCommandlet: Commandlet log file is C:\Program Files (x86)\Epic Games\UE_4.16\Engine\Programs\AutomationTool\Saved\Cook-2017.12.08-12.04.24.txt
[2017.12.08-09.04.24:126][129]UATHelper: Packaging (Android (ETC1)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\UE_4.16\Engine\Binaries\Win64\UE4Editor-Cmd.exe "C:\Users\Ayhan\Documents\Unreal Projects\apkcı\apkcı.uproject" -run=Cook  -NoLogTimes -TargetPlatform=Android_ETC1 -fileopenlog -unversioned -skipeditorcontent -compressed -abslog="C:\Program Files (x86)\Epic Games\UE_4.16\Engine\Programs\AutomationTool\Saved\Cook-2017.12.08-12.04.24.txt" -stdout -CrashForUAT -unattended  -UTF8Output
[2017.12.08-09.04.25:074][194]UATHelper: Packaging (Android (ETC1)): Cook: LogInit:Display: Running engine for game: apkcı
[2017.12.08-09.04.25:165][201]UATHelper: Packaging (Android (ETC1)): Cook: LogInit:Display: RandInit(1404792271) SRandInit(1404792271).
[2017.12.08-09.04.42:581][462]UATHelper: Packaging (Android (ETC1)): Cook: LogShaderCompilers:Display: Using Local Shader Compiler.
[2017.12.08-09.04.49:381][959]UATHelper: Packaging (Android (ETC1)): Cook: LogDerivedDataCache:Display: Max Cache Size: 512 MB
[2017.12.08-09.04.50:445][ 34]UATHelper: Packaging (Android (ETC1)): Cook: LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Ayhan/AppData/Local/UnrealEngine/4.16/DerivedDataCache/Boot.ddc
[2017.12.08-09.04.50:517][ 40]UATHelper: Packaging (Android (ETC1)): Cook: LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
[2017.12.08-09.04.57:222][532]UATHelper: Packaging (Android (ETC1)): Cook: LogTemp:Display: Loaded TP AllDesktopTargetPlatform
[2017.12.08-09.04.57:672][567]UATHelper: Packaging (Android (ETC1)): Cook: LogTemp:Display: Loaded TP MacClientTargetPlatform
[2017.12.08-09.04.58:045][594]UATHelper: Packaging (Android (ETC1)): Cook: LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
[2017.12.08-09.04.58:501][626]UATHelper: Packaging (Android (ETC1)): Cook: LogTemp:Display: Loaded TP MacServerTargetPlatform
[2017.12.08-09.04.59:070][665]UATHelper: Packaging (Android (ETC1)): Cook: LogTemp:Display: Loaded TP MacTargetPlatform
[2017.12.08-09.04.59:505][697]UATHelper: Packaging (Android (ETC1)): Cook: LogTemp:Display: Loaded TP WindowsClientTargetPlatform
[2017.12.08-09.04.59:883][724]UATHelper: Packaging (Android (ETC1)): Cook: LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
[2017.12.08-09.05.00:299][752]UATHelper: Packaging (Android (ETC1)): Cook: LogTemp:Display: Loaded TP WindowsServerTargetPlatform
[2017.12.08-09.05.00:685][781]UATHelper: Packaging (Android (ETC1)): Cook: LogTemp:Display: Loaded TP WindowsTargetPlatform
[2017.12.08-09.05.01:107][813]UATHelper: Packaging (Android (ETC1)): Cook: LogTemp:Display: Loaded TP AndroidTargetPlatform
[2017.12.08-09.05.01:578][849]UATHelper: Packaging (Android (ETC1)): Cook: LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
[2017.12.08-09.05.02:060][885]UATHelper: Packaging (Android (ETC1)): Cook: LogTemp:Display: Loaded TP Android_ATCTargetPlatform
[2017.12.08-09.05.02:416][912]UATHelper: Packaging (Android (ETC1)): Cook: LogTemp:Display: Loaded TP Android_DXTTargetPlatform
[2017.12.08-09.05.02:879][946]UATHelper: Packaging (Android (ETC1)): Cook: LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
[2017.12.08-09.05.03:310][977]UATHelper: Packaging (Android (ETC1)): Cook: LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
[2017.12.08-09.05.04:156][ 42]UATHelper: Packaging (Android (ETC1)): Cook: LogTemp:Display: Loaded TP Android_MultiTargetPlatform
[2017.12.08-09.05.04:158][ 42]UATHelper: Packaging (Android (ETC1)): Cook: LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
[2017.12.08-09.05.04:461][ 64]UATHelper: Packaging (Android (ETC1)): Cook: LogTemp:Display: Loaded TP HTML5TargetPlatform
[2017.12.08-09.05.05:088][109]UATHelper: Packaging (Android (ETC1)): Cook: LogTemp:Display: Loaded TP IOSTargetPlatform
[2017.12.08-09.05.05:244][121]UATHelper: Packaging (Android (ETC1)): Cook: LogTemp:Display: Loaded TP TVOSTargetPlatform
[2017.12.08-09.05.05:684][154]UATHelper: Packaging (Android (ETC1)): Cook: LogTemp:Display: Loaded TP LinuxClientTargetPlatform
[2017.12.08-09.05.06:021][179]UATHelper: Packaging (Android (ETC1)): Cook: LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
[2017.12.08-09.05.06:460][211]UATHelper: Packaging (Android (ETC1)): Cook: LogTemp:Display: Loaded TP LinuxServerTargetPlatform
[2017.12.08-09.05.06:781][235]UATHelper: Packaging (Android (ETC1)): Cook: LogTemp:Display: Loaded TP LinuxTargetPlatform
[2017.12.08-09.05.06:783][235]UATHelper: Packaging (Android (ETC1)): Cook: LogTargetPlatformManager:Display: Building Assets For Android_ETC1
[2017.12.08-09.05.21:501][534]UATHelper: Packaging (Android (ETC1)): Cook: LogLinker:Warning: Can't find file '/Script/OnlineSubsystemUtils'
[2017.12.08-09.05.21:502][534]UATHelper: Packaging (Android (ETC1)): Cook: LogLinker:Warning: Can't find file '/Script/OnlineSubsystemUtils'
[2017.12.08-09.05.23:831][541]UATHelper: Packaging (Android (ETC1)): Cook: LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb
[2017.12.08-09.05.23:832][541]UATHelper: Packaging (Android (ETC1)): Cook: LogCook:Display: Mobile HDR setting 0
[2017.12.08-09.05.24:211][541]UATHelper: Packaging (Android (ETC1)): Cook: LogCook:Display: Cooked content cleared for platform Android_ETC1
[2017.12.08-09.05.24:224][541]UATHelper: Packaging (Android (ETC1)): Cook: LogCook:Display: Unable to read previous cook inisettings for platform Android_ETC1 invalidating cook
[2017.12.08-09.05.24:367][541]UATHelper: Packaging (Android (ETC1)): Cook: LogCook:Display: Sandbox cleanup took 0.159 seconds for platforms Android_ETC1  iterative false
[2017.12.08-09.05.28:768][665]UATHelper: Packaging (Android (ETC1)): Cook: LogCook:Display: Cooking /Engine/Tutorial/Landscape/Landscape_Sculpt_Mode -> C:/Users/Ayhan/Documents/Unreal Projects/apkcı/Saved/Cooked/Android_ETC1/Engine/Content/Tutorial/Landscape/Landscape_Sculpt_Mode.uasset
[2017.12.08-09.05.28:915][674]UATHelper: Packaging (Android (ETC1)): Cook: LogSavePackage:Display: No exports found (or all exports are editor-only) for Landscape_Sculpt_Mode. Package will not be saved.
Ara
Cevapla
#2
Tüm log.txt atabilir misiniz?
Ara
Cevapla
#3
EKLENDİ
Ara
Cevapla
#4
Logda bir hata göremedim.Bu arada projenizde Türkçe karakter kullanmayın.
...
Ara
Cevapla
#5
Android için paketliyorsunuz sanırım. Android SDK kurdunuz mu?
Ara
Cevapla
#6
(10-12-2017, Saat: 19:48)Ozzy Adlı Kullanıcıdan Alıntı:  Android için paketliyorsunuz sanırım. Android SDK kurdunuz mu?

Yok kurmadım. Kurmam gerekiyor mu vede kurarsam sorun kalkar mı ?
Hata Da Bu:
[2017.12.08-09.05.28:915][674]UATHelper: Packaging (Android (ETC1)): Cook: LogSavePackageBig Grinisplay: No exports found (or all exports are editor-only) for Landscape_Sculpt_Mode. Package will not be saved.
Ara
Cevapla
 


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