Konuyu Oyla:
  • Derecelendirme: 0/5 - 0 oy
  • 1
  • 2
  • 3
  • 4
  • 5
ACEMİ SORUSU Paketleme Sorunu
#1
Selam arkadaşlar,oyunu paketlemek istedim fakat hata aldım.İlk paketlememde sanırım C sürücüsünde yer kalmadığı için derived data hatası verdi.Bende editör preferences - global'den local ve shared kısımlarını boş olan D sürücüsüne klasör açarak değiştirdim.Fakat sonrasında yeniden paketlemek istediğimde aşağıdaki hatayı almaya başladım.
Bu konuda yardımcı olursanız memnun olurum.

Kod:
UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Error: Expecting ShaderCompileWorker Single Jobs 83, got 0 instead! Forgot to build ShaderCompileWorker?
PackagingResults: Error: Expecting ShaderCompileWorker Single Jobs 83, got 0 instead! Forgot to build ShaderCompileWorker?
UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Error: ShaderCompileWorker returned 0 single jobs, 10 expected
PackagingResults: Error: ShaderCompileWorker returned 0 single jobs, 10 expected
UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Error: Worker returned 126 pipeline jobs, 0 expected
UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Error: Expecting ShaderCompileWorker Pipeline Jobs 80, got -1 instead! Forgot to build ShaderCompileWorker?
UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/ryden/AppData/Local/Temp/UnrealShaderWorkingDir/D073A82B4C95DC7AA24371A81306B86B/3/WorkerOutputOnly.out, size=3086)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/ryden/AppData/Local/Temp/UnrealShaderWorkingDir/D073A82B4C95DC7AA24371A81306B86B/3/WorkerOutputOnly.out, size=3086)
UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Error: Worker returned 126 pipeline jobs, 0 expected
PackagingResults: Error: Expecting ShaderCompileWorker Pipeline Jobs 80, got -1 instead! Forgot to build ShaderCompileWorker?
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/ryden/AppData/Local/Temp/UnrealShaderWorkingDir/D073A82B4C95DC7AA24371A81306B86B/3/WorkerOutputOnly.out, size=3086)
PackagingResults: Error: Worker returned 126 pipeline jobs, 0 expected
UATHelper: Packaging (Windows (64-bit)):   LogWindows: Error: begin: stack for UAT
UATHelper: Packaging (Windows (64-bit)):   LogWindows: Error: === Critical error: ===
PackagingResults: Error: begin: stack for UAT
UATHelper: Packaging (Windows (64-bit)):   LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)):   LogWindows: Error: Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp] [Line: 314]
UATHelper: Packaging (Windows (64-bit)):   LogWindows: Error: ShaderCompileWorker crashed!
UATHelper: Packaging (Windows (64-bit)):   LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)):   LogWindows: Error:  Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Developer/Windows/ShaderFormatD3D/Private/D3DShaderCompiler.cpp] [Line: 511]
UATHelper: Packaging (Windows (64-bit)):   LogWindows: Error: Compiler->Compile( TextBlob, nullptr, EntryPoint, TargetProfile, Arguments, NumArguments, nullptr, 0, nullptr, CompileResult.GetInitReference() ) failed: Result=8007000e
UATHelper: Packaging (Windows (64-bit)):   LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)):   LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007fffccae3b29 KERNELBASE.dll!UnknownFunction []
PackagingResults: Error: === Critical error: ===
PackagingResults: Error: Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp] [Line: 314]
PackagingResults: Error: ShaderCompileWorker crashed!
PackagingResults: Error:     Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Developer/Windows/ShaderFormatD3D/Private/D3DShaderCompiler.cpp] [Line: 511]
PackagingResults: Error: Compiler->Compile( TextBlob, nullptr, EntryPoint, TargetProfile, Arguments, NumArguments, nullptr, 0, nullptr, CompileResult.GetInitReference() ) failed: Result=8007000e
UATHelper: Packaging (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007fff8c56a306 ShaderCompileWorker-Core.dll!ReportAssert() []
UATHelper: Packaging (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007fff8c56d998 ShaderCompileWorker-Core.dll!FWindowsErrorOutputDevice::Serialize() []
UATHelper: Packaging (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007fff8c401c6d ShaderCompileWorker-Core.dll!FOutputDevice::LogfImpl() []
UATHelper: Packaging (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007fffb579d423 ShaderCompileWorker-ShaderFormatD3D.dll!D3DCompileToDxil() []
UATHelper: Packaging (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007fffb579566c ShaderCompileWorker-ShaderFormatD3D.dll!CompileAndProcessD3DShader() []
UATHelper: Packaging (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007fffb579a5e0 ShaderCompileWorker-ShaderFormatD3D.dll!CompileD3DShader() []
UATHelper: Packaging (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007fffb579b23d ShaderCompileWorker-ShaderFormatD3D.dll!FShaderFormatD3D::CompileShader() []
UATHelper: Packaging (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ff6973f6193 ShaderCompileWorker.exe!ProcessCompilationJob() []
UATHelper: Packaging (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ff6973f721f ShaderCompileWorker.exe!FWorkLoop::ProcessInputFromArchive() []
UATHelper: Packaging (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ff6973f2e97 ShaderCompileWorker.exe!FWorkLoop::Loop() []
UATHelper: Packaging (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ff6973f1790 ShaderCompileWorker.exe!GuardedMain() []
UATHelper: Packaging (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ff6973f19af ShaderCompileWorker.exe!GuardedMainWrapper() []
UATHelper: Packaging (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ff6973fdea7 ShaderCompileWorker.exe!wmain() []
UATHelper: Packaging (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ff6973ff2c8 ShaderCompileWorker.exe!__scrt_common_main_seh() []
UATHelper: Packaging (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007fffcdba7bd4 KERNEL32.DLL!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007fffcf92ce51 ntdll.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)):   LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)):   LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)):   LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)):   LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)):   LogWindows: Error: end: stack for UAT
PackagingResults: Error: [Callstack] 0x00007fffccae3b29 KERNELBASE.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007fff8c56a306 ShaderCompileWorker-Core.dll!ReportAssert() []
PackagingResults: Error: [Callstack] 0x00007fff8c56d998 ShaderCompileWorker-Core.dll!FWindowsErrorOutputDevice::Serialize() []
PackagingResults: Error: [Callstack] 0x00007fff8c401c6d ShaderCompileWorker-Core.dll!FOutputDevice::LogfImpl() []
PackagingResults: Error: [Callstack] 0x00007fffb579d423 ShaderCompileWorker-ShaderFormatD3D.dll!D3DCompileToDxil() []
PackagingResults: Error: [Callstack] 0x00007fffb579566c ShaderCompileWorker-ShaderFormatD3D.dll!CompileAndProcessD3DShader() []
PackagingResults: Error: [Callstack] 0x00007fffb579a5e0 ShaderCompileWorker-ShaderFormatD3D.dll!CompileD3DShader() []
PackagingResults: Error: [Callstack] 0x00007fffb579b23d ShaderCompileWorker-ShaderFormatD3D.dll!FShaderFormatD3D::CompileShader() []
PackagingResults: Error: [Callstack] 0x00007ff6973f6193 ShaderCompileWorker.exe!ProcessCompilationJob() []
PackagingResults: Error: [Callstack] 0x00007ff6973f721f ShaderCompileWorker.exe!FWorkLoop::ProcessInputFromArchive() []
PackagingResults: Error: [Callstack] 0x00007ff6973f2e97 ShaderCompileWorker.exe!FWorkLoop::Loop() []
PackagingResults: Error: [Callstack] 0x00007ff6973f1790 ShaderCompileWorker.exe!GuardedMain() []
PackagingResults: Error: [Callstack] 0x00007ff6973f19af ShaderCompileWorker.exe!GuardedMainWrapper() []
PackagingResults: Error: [Callstack] 0x00007ff6973fdea7 ShaderCompileWorker.exe!wmain() []
PackagingResults: Error: [Callstack] 0x00007ff6973ff2c8 ShaderCompileWorker.exe!__scrt_common_main_seh() []
PackagingResults: Error: [Callstack] 0x00007fffcdba7bd4 KERNEL32.DLL!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007fffcf92ce51 ntdll.dll!UnknownFunction []
PackagingResults: Error: end: stack for UAT
UATHelper: Packaging (Windows (64-bit)): Took 7086,2833237s to run UE4Editor-Cmd.exe, ExitCode=3
UATHelper: Packaging (Windows (64-bit)): ERROR: Cook failed.
UATHelper: Packaging (Windows (64-bit)):        (see C:\Users\ryden\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UnrealEngine+UE_4.24\Log.txt for full exception trace)
PackagingResults: Error: Cook failed.
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Cook Failure
LogAudioMixer: Display: Audio Buffer Underrun detected.
LogAudioMixer: Display: Audio Buffer Underrun detected.
LogAudioMixer: Display: Audio Buffer Underrun detected.
LogHttp: Warning: 0000022845CB56C0: invalid HTTP response code received. URL: https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7B139A7B78-40FF-A85D-9425-EA8E6343B584%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.24.3-11590370%2B%2B%2BUE4%2BRelease-4.24&UserID=e553b03f402b548d4dffc2a74ead9dc1%7C7926d9b690e047b0b67ad49d4ae2b429%7C2d
1f504a-9c15-4a16-99bd-ca73cb6b4767&AppEnvironment=datacollector-binary&UploadType=eteventstream, HTTP code: 0, content length: 0, actual payload size: 0
LogHttp: Warning: 0000022845CB56C0: request failed, libcurl error: 28 (Timeout was reached)
LogHttp: Warning: 0000022845CB56C0: libcurl info message cache 0 (Connection 156 seems to be dead!)
Ara
Cevapla
#2
Bolca shader hatası almışsın. DDC konumunu orijinaline döndürüp, paketleme konumunu D ye ayarlarsan çözülebilir veya 2. seçenek olarak packaging-project-full rebuild seçeneğini aktive edersen yeni konuma göre tekrar compile edecektir.
Ara
Cevapla
#3
hocam mesajınız için çok teşekkür ederim,şimdi derived data kısmına baktım boş duruyor dediğiniz gibi  packaging-project-full rebuild işaretledim.Projeyi shipping olarak seçtim ve boş d sürücüsüne çıkarmayı deneyeceğim.Olumlu yada olumsuz geri dönüş yapıp sizden yardım isteyebilirim çok teşekkür ederim.
Ara
Cevapla
 


Konu ile Alakalı Benzer Konular
Konular Yazar Yorumlar Okunma Son Yorum
Photo GPU Lightmass Sorunu Mystic 0 190 23-01-2021, Saat: 16:03
Son Yorum: Mystic
  Button Sorunu mariposaaaa 0 117 12-01-2021, Saat: 02:05
Son Yorum: mariposaaaa
  Paketleme hakkında mariposaaaa 2 105 12-12-2020, Saat: 01:30
Son Yorum: mariposaaaa
  Video senkonize sorunu geceyamuru 2 101 11-12-2020, Saat: 18:53
Son Yorum: geceyamuru
  Launcher paketleme hakkında. mariposaaaa 1 94 26-11-2020, Saat: 10:10
Son Yorum: nonlinear
  [ACEMİ SORUSU] 4.24 Render Sorunu ryden 5 167 24-10-2020, Saat: 00:35
Son Yorum: nonlinear
  Paketleme Hakkında mariposaaaa 1 128 31-08-2020, Saat: 00:45
Son Yorum: muhammedsgrl
  [ACEMİ SORUSU] Paketleme ryden 9 339 12-08-2020, Saat: 00:33
Son Yorum: ryden
  [ACEMİ SORUSU] Işık Sorunu Takker 8 467 09-07-2020, Saat: 22:24
Son Yorum: Takker
  UE4 Objs sorunu TR26SkyWalker26TR 9 566 11-05-2020, Saat: 20:05
Son Yorum: muhammedsgrl

Hızlı Menü:


Konuyu Okuyanlar: 1 Ziyaretçi

Unreal Engine Türkiye

This forum is community driven and supported by voluntary community members. It has nothing to do with Epic Games.

Bu site sadece destek amaçlıdır. Epic Games ile bir ilgisi yoktur.