04-11-2020, Saat: 12:14
Selam arkadaşlar,oyunu paketlemek istedim fakat hata aldım.İlk paketlememde sanırım C sürücüsünde yer kalmadığı için derived data hatası verdi.Bende editör preferences - global'den local ve shared kısımlarını boş olan D sürücüsüne klasör açarak değiştirdim.Fakat sonrasında yeniden paketlemek istediğimde aşağıdaki hatayı almaya başladım.
Bu konuda yardımcı olursanız memnun olurum.
Bu konuda yardımcı olursanız memnun olurum.
Kod:
UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Error: Expecting ShaderCompileWorker Single Jobs 83, got 0 instead! Forgot to build ShaderCompileWorker?
PackagingResults: Error: Expecting ShaderCompileWorker Single Jobs 83, got 0 instead! Forgot to build ShaderCompileWorker?
UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Error: ShaderCompileWorker returned 0 single jobs, 10 expected
PackagingResults: Error: ShaderCompileWorker returned 0 single jobs, 10 expected
UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Error: Worker returned 126 pipeline jobs, 0 expected
UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Error: Expecting ShaderCompileWorker Pipeline Jobs 80, got -1 instead! Forgot to build ShaderCompileWorker?
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/ryden/AppData/Local/Temp/UnrealShaderWorkingDir/D073A82B4C95DC7AA24371A81306B86B/3/WorkerOutputOnly.out, size=3086)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/ryden/AppData/Local/Temp/UnrealShaderWorkingDir/D073A82B4C95DC7AA24371A81306B86B/3/WorkerOutputOnly.out, size=3086)
UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Error: Worker returned 126 pipeline jobs, 0 expected
PackagingResults: Error: Expecting ShaderCompileWorker Pipeline Jobs 80, got -1 instead! Forgot to build ShaderCompileWorker?
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/ryden/AppData/Local/Temp/UnrealShaderWorkingDir/D073A82B4C95DC7AA24371A81306B86B/3/WorkerOutputOnly.out, size=3086)
PackagingResults: Error: Worker returned 126 pipeline jobs, 0 expected
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: begin: stack for UAT
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: === Critical error: ===
PackagingResults: Error: begin: stack for UAT
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp] [Line: 314]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: ShaderCompileWorker crashed!
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Developer/Windows/ShaderFormatD3D/Private/D3DShaderCompiler.cpp] [Line: 511]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: Compiler->Compile( TextBlob, nullptr, EntryPoint, TargetProfile, Arguments, NumArguments, nullptr, 0, nullptr, CompileResult.GetInitReference() ) failed: Result=8007000e
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007fffccae3b29 KERNELBASE.dll!UnknownFunction []
PackagingResults: Error: === Critical error: ===
PackagingResults: Error: Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp] [Line: 314]
PackagingResults: Error: ShaderCompileWorker crashed!
PackagingResults: Error: Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Developer/Windows/ShaderFormatD3D/Private/D3DShaderCompiler.cpp] [Line: 511]
PackagingResults: Error: Compiler->Compile( TextBlob, nullptr, EntryPoint, TargetProfile, Arguments, NumArguments, nullptr, 0, nullptr, CompileResult.GetInitReference() ) failed: Result=8007000e
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007fff8c56a306 ShaderCompileWorker-Core.dll!ReportAssert() []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007fff8c56d998 ShaderCompileWorker-Core.dll!FWindowsErrorOutputDevice::Serialize() []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007fff8c401c6d ShaderCompileWorker-Core.dll!FOutputDevice::LogfImpl() []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007fffb579d423 ShaderCompileWorker-ShaderFormatD3D.dll!D3DCompileToDxil() []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007fffb579566c ShaderCompileWorker-ShaderFormatD3D.dll!CompileAndProcessD3DShader() []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007fffb579a5e0 ShaderCompileWorker-ShaderFormatD3D.dll!CompileD3DShader() []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007fffb579b23d ShaderCompileWorker-ShaderFormatD3D.dll!FShaderFormatD3D::CompileShader() []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff6973f6193 ShaderCompileWorker.exe!ProcessCompilationJob() []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff6973f721f ShaderCompileWorker.exe!FWorkLoop::ProcessInputFromArchive() []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff6973f2e97 ShaderCompileWorker.exe!FWorkLoop::Loop() []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff6973f1790 ShaderCompileWorker.exe!GuardedMain() []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff6973f19af ShaderCompileWorker.exe!GuardedMainWrapper() []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff6973fdea7 ShaderCompileWorker.exe!wmain() []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff6973ff2c8 ShaderCompileWorker.exe!__scrt_common_main_seh() []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007fffcdba7bd4 KERNEL32.DLL!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007fffcf92ce51 ntdll.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: end: stack for UAT
PackagingResults: Error: [Callstack] 0x00007fffccae3b29 KERNELBASE.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007fff8c56a306 ShaderCompileWorker-Core.dll!ReportAssert() []
PackagingResults: Error: [Callstack] 0x00007fff8c56d998 ShaderCompileWorker-Core.dll!FWindowsErrorOutputDevice::Serialize() []
PackagingResults: Error: [Callstack] 0x00007fff8c401c6d ShaderCompileWorker-Core.dll!FOutputDevice::LogfImpl() []
PackagingResults: Error: [Callstack] 0x00007fffb579d423 ShaderCompileWorker-ShaderFormatD3D.dll!D3DCompileToDxil() []
PackagingResults: Error: [Callstack] 0x00007fffb579566c ShaderCompileWorker-ShaderFormatD3D.dll!CompileAndProcessD3DShader() []
PackagingResults: Error: [Callstack] 0x00007fffb579a5e0 ShaderCompileWorker-ShaderFormatD3D.dll!CompileD3DShader() []
PackagingResults: Error: [Callstack] 0x00007fffb579b23d ShaderCompileWorker-ShaderFormatD3D.dll!FShaderFormatD3D::CompileShader() []
PackagingResults: Error: [Callstack] 0x00007ff6973f6193 ShaderCompileWorker.exe!ProcessCompilationJob() []
PackagingResults: Error: [Callstack] 0x00007ff6973f721f ShaderCompileWorker.exe!FWorkLoop::ProcessInputFromArchive() []
PackagingResults: Error: [Callstack] 0x00007ff6973f2e97 ShaderCompileWorker.exe!FWorkLoop::Loop() []
PackagingResults: Error: [Callstack] 0x00007ff6973f1790 ShaderCompileWorker.exe!GuardedMain() []
PackagingResults: Error: [Callstack] 0x00007ff6973f19af ShaderCompileWorker.exe!GuardedMainWrapper() []
PackagingResults: Error: [Callstack] 0x00007ff6973fdea7 ShaderCompileWorker.exe!wmain() []
PackagingResults: Error: [Callstack] 0x00007ff6973ff2c8 ShaderCompileWorker.exe!__scrt_common_main_seh() []
PackagingResults: Error: [Callstack] 0x00007fffcdba7bd4 KERNEL32.DLL!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007fffcf92ce51 ntdll.dll!UnknownFunction []
PackagingResults: Error: end: stack for UAT
UATHelper: Packaging (Windows (64-bit)): Took 7086,2833237s to run UE4Editor-Cmd.exe, ExitCode=3
UATHelper: Packaging (Windows (64-bit)): ERROR: Cook failed.
UATHelper: Packaging (Windows (64-bit)): (see C:\Users\ryden\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UnrealEngine+UE_4.24\Log.txt for full exception trace)
PackagingResults: Error: Cook failed.
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Cook Failure
LogAudioMixer: Display: Audio Buffer Underrun detected.
LogAudioMixer: Display: Audio Buffer Underrun detected.
LogAudioMixer: Display: Audio Buffer Underrun detected.
LogHttp: Warning: 0000022845CB56C0: invalid HTTP response code received. URL: https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7B139A7B78-40FF-A85D-9425-EA8E6343B584%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.24.3-11590370%2B%2B%2BUE4%2BRelease-4.24&UserID=e553b03f402b548d4dffc2a74ead9dc1%7C7926d9b690e047b0b67ad49d4ae2b429%7C2d
1f504a-9c15-4a16-99bd-ca73cb6b4767&AppEnvironment=datacollector-binary&UploadType=eteventstream, HTTP code: 0, content length: 0, actual payload size: 0
LogHttp: Warning: 0000022845CB56C0: request failed, libcurl error: 28 (Timeout was reached)
LogHttp: Warning: 0000022845CB56C0: libcurl info message cache 0 (Connection 156 seems to be dead!)