Konuyu Oyla:
  • Derecelendirme: 0/5 - 0 oy
  • 1
  • 2
  • 3
  • 4
  • 5
Unreal Engine 5 paketleme sorunu
#1
paketlemeye çalışırken bu hatayı alıyorum ne yapmam lazım ?





UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogShaderCompilers: Display: ================================================
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogShaderCompilers: Display: === FShaderJobCache stats ===
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.00%
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogShaderCompilers: Display: === Shader Compilation stats ===
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogShaderCompilers: Display: Shaders Compiled: 0
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogShaderCompilers: Display: ================================================
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Took 36,985303200000004s to run UnrealEditor-Cmd.exe, ExitCode=1
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): ERROR: Cook failed.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)):        (see C:\Users\PC\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.0\Log.txt for full exception trace)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): AutomationTool executed for 0h 0m 43s
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Updating environment variables set by a Turnkey sub-process
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Sistem belirtilen yolu bulamıyor.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Sistem belirtilen yolu bulamıyor.
LogDerivedDataCache: C:/Users/PC/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:01.498 and deleted 0 file(s) with total size 0 MiB.
Ara
Cevapla
#2
Ara
Cevapla
 


Konu ile Alakalı Benzer Konular
Konular Yazar Yorumlar Okunma Son Yorum
  android paketleme hatası TRYilan 16 2,300 15-03-2022, Saat: 14:29
Son Yorum: yasinkocabas
  [ACEMİ SORUSU] Android Paketleme Sorunu LuinLuth 5 328 07-03-2022, Saat: 16:04
Son Yorum: LuinLuth
  Paketleme hakkında mariposaaaa 1 409 27-08-2021, Saat: 11:09
Son Yorum: nonlinear
  play store için paketleme hatası Berat Deniz 8 1,326 25-08-2021, Saat: 21:14
Son Yorum: TRYilan
  Paketleme Hatası fatih789 12 1,836 12-02-2021, Saat: 16:19
Son Yorum: fatih789
  paketleme yayınlama fatih789 1 519 11-09-2020, Saat: 21:46
Son Yorum: nonlinear
  [ACEMİ SORUSU] paketleme hatası fatih789 2 682 25-08-2020, Saat: 18:02
Son Yorum: fatih789
  [ACEMİ SORUSU] paketleme yayınlama fatih789 2 705 23-08-2020, Saat: 00:11
Son Yorum: fatih789
  Android Kasma Sorunu kinglord34 2 979 17-08-2020, Saat: 23:08
Son Yorum: Berat Deniz
  [ACEMİ SORUSU] oyun paketleme hatası fatih789 2 733 17-08-2020, Saat: 22:47
Son Yorum: fatih789

Hızlı Menü:


Konuyu Okuyanlar: 1 Ziyaretçi

Unreal Engine Türkiye

This forum is community driven and supported by voluntary community members. It has nothing to do with Epic Games.

Bu site sadece destek amaçlıdır. Epic Games ile bir ilgisi yoktur.