Arkadaşlar projeyi paket yaparken böyle bir hata alıyorum. Yardımcı olabilir misiniz.
UnrealBuildTool.GuardedMain: Command line: "C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\DotNET\UnrealBuildTool.exe" odagezinti Win64 Development -Project="C:\Users\NeDemisler\Documents\Unreal Projects\odagezinti\odagezinti.uproject" "C:\Users\NeDemisler\Documents\Unreal Projects\odagezinti\odagezinti.uproject" -NoUBTMakefiles -remoteini="C:\Users\NeDemisler\Documents\Unreal Projects\odagezinti" -skipdeploy -Manifest="C:\Users\NeDemisler\Documents\Unreal Projects\odagezinti\Intermediate\Build\Manifest.xml" -NoHotReload -log="C:\Users\NeDemisler\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\UBT-odagezinti-Win64-Development.txt"
Log.WriteException: ==============================================================================
Log.WriteException: ERROR: System.IO.FileLoadException: 'file:///C:\Users\NeDemisler\Documents\Unreal Projects\odagezinti\Intermediate\Build\BuildRules\odagezintiModuleRules.dll' dosyasını veya bütünleştirilmiş kodunu ya da bağımlılıklarından birini yükleyemedi. İşlem desteklenmiyor. (HRESULT özel durum döndürdü: 0x80131515)
Log.WriteException: Dosya adı: 'file:///C:\Users\NeDemisler\Documents\Unreal Projects\odagezinti\Intermediate\Build\BuildRules\odagezintiModuleRules.dll' ---> System.NotSupportedException: Bir bütünleştirilmiş kod, önceki .NET Framework sürümlerinde korumalı alana alınmasına neden olacak bir ağ konumundan yüklenmeye çalışıldı. Bu .NET Framework sürümü CAS ilkesini varsayılan olarak etkinleştirmez, bu nedenle söz konusu yükleme tehlikeli olabilir. Bu yüklemenin bütünleştirilmiş kodu korumalı alana alması amaçlanmıyorsa, lütfen loadFromRemoteSources anahtarını etkinleştirin. Daha fazla bilgi için bkz. http://go.microsoft.com/fwlink/?LinkId=155569.
Log.WriteException: konum: System.Reflection.RuntimeAssembly._nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, RuntimeAssembly locationHint, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
Log.WriteException: konum: System.Reflection.RuntimeAssembly.InternalLoadAssemblyName(AssemblyName assemblyRef, Evidence assemblySecurity, RuntimeAssembly reqAssembly, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
Log.WriteException: konum: System.Reflection.Assembly.Load(AssemblyName assemblyRef, Evidence assemblySecurity)
Log.WriteException: konum: System.CodeDom.Compiler.CompilerResults.get_CompiledAssembly()
Log.WriteException: konum: UnrealBuildTool.DynamicCompilation.CompileAssembly(FileReference OutputAssemblyPath, List`1 SourceFileNames, List`1 ReferencedAssembies, List`1 PreprocessorDefines, Boolean TreatWarningsAsErrors) D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\DynamicCompilation.cs içinde: satır 381
Log.WriteException: konum: UnrealBuildTool.DynamicCompilation.CompileAndLoadAssembly(FileReference OutputAssemblyPath, List`1 SourceFileNames, List`1 ReferencedAssembies, List`1 PreprocessorDefines, Boolean DoNotCompile, Boolean TreatWarningsAsErrors) D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\DynamicCompilation.cs içinde: satır 448
Log.WriteException: konum: UnrealBuildTool.RulesAssembly..ctor(DirectoryReference BaseDir, IReadOnlyList`1 Plugins, List`1 ModuleFiles, List`1 TargetFiles, Dictionary`2 ModuleFileToPluginInfo, FileReference AssemblyFileName, Boolean bContainsEngineModules, Boolean bUseBackwardsCompatibleDefaults, Boolean bReadOnly, Boolean bSkipCompile, RulesAssembly Parent) D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\RulesAssembly.cs içinde: satır 109
Log.WriteException: konum: UnrealBuildTool.RulesCompiler.CreateProjectRulesAssembly(FileReference ProjectFileName, Boolean bUsePrecompiled, Boolean bSkipCompile) D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\RulesCompiler.cs içinde: satır 393
Log.WriteException: konum: UnrealBuildTool.RulesCompiler.CreateTargetRulesAssembly(FileReference ProjectFile, String TargetName, Boolean bSkipRulesCompile, Boolean bUsePrecompiled, FileReference ForeignPlugin) D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\RulesCompiler.cs içinde: satır 450
Log.WriteException: konum: UnrealBuildTool.UEBuildTarget.CreateTarget(TargetDescriptor Desc, String[] Arguments, Boolean bSkipRulesCompile, Boolean bCompilingSingleFile, Boolean bUsePrecompiled, ReadOnlyBuildVersion Version) D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs içinde: satır 364
Log.WriteException: konum: UnrealBuildTool.UnrealBuildTool.RunUBT(BuildConfiguration BuildConfiguration, String[] Arguments, FileReference ProjectFile, Boolean bCatchExceptions) D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs içinde: satır 1426
Log.WriteException:
Log.WriteException:
Log.WriteException: (see C:\Users\NeDemisler\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\UBT-odagezinti-Win64-Development.txt for full exception trace)
Log.WriteException:
Log.WriteException: NotSupportedException: Bir bütünleştirilmiş kod, önceki .NET Framework sürümlerinde korumalı alana alınmasına neden olacak bir ağ konumundan yüklenmeye çalışıldı. Bu .NET Framework sürümü CAS ilkesini varsayılan olarak etkinleştirmez, bu nedenle söz konusu yükleme tehlikeli olabilir. Bu yüklemenin bütünleştirilmiş kodu korumalı alana alması amaçlanmıyorsa, lütfen loadFromRemoteSources anahtarını etkinleştirin. Daha fazla bilgi için bkz. http://go.microsoft.com/fwlink/?LinkId=155569.
Log.WriteException: Wrapped by FileLoadException: 'file:///C:\Users\NeDemisler\Documents\Unreal Projects\odagezinti\Intermediate\Build\BuildRules\odagezintiModuleRules.dll' dosyasını veya bütünleştirilmiş kodunu ya da bağımlılıklarından birini yükleyemedi. İşlem desteklenmiyor. (HRESULT özel durum döndürdü: 0x80131515)
Log.WriteException: konum: System.Reflection.RuntimeAssembly._nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, RuntimeAssembly locationHint, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
Log.WriteException: konum: System.Reflection.RuntimeAssembly.InternalLoadAssemblyName(AssemblyName assemblyRef, Evidence assemblySecurity, RuntimeAssembly reqAssembly, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
Log.WriteException: konum: System.Reflection.Assembly.Load(AssemblyName assemblyRef, Evidence assemblySecurity)
Log.WriteException: konum: System.CodeDom.Compiler.CompilerResults.get_CompiledAssembly()
Log.WriteException: konum: UnrealBuildTool.DynamicCompilation.CompileAssembly(FileReference OutputAssemblyPath, List`1 SourceFileNames, List`1 ReferencedAssembies, List`1 PreprocessorDefines, Boolean TreatWarningsAsErrors) D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\DynamicCompilation.cs içinde: satır 381
Log.WriteException: konum: UnrealBuildTool.DynamicCompilation.CompileAndLoadAssembly(FileReference OutputAssemblyPath, List`1 SourceFileNames, List`1 ReferencedAssembies, List`1 PreprocessorDefines, Boolean DoNotCompile, Boolean TreatWarningsAsErrors) D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\DynamicCompilation.cs içinde: satır 448
Log.WriteException: konum: UnrealBuildTool.RulesAssembly..ctor(DirectoryReference BaseDir, IReadOnlyList`1 Plugins, List`1 ModuleFiles, List`1 TargetFiles, Dictionary`2 ModuleFileToPluginInfo, FileReference AssemblyFileName, Boolean bContainsEngineModules, Boolean bUseBackwardsCompatibleDefaults, Boolean bReadOnly, Boolean bSkipCompile, RulesAssembly Parent) D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\RulesAssembly.cs içinde: satır 109
Log.WriteException: konum: UnrealBuildTool.RulesCompiler.CreateProjectRulesAssembly(FileReference ProjectFileName, Boolean bUsePrecompiled, Boolean bSkipCompile) D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\RulesCompiler.cs içinde: satır 393
Log.WriteException: konum: UnrealBuildTool.RulesCompiler.CreateTargetRulesAssembly(FileReference ProjectFile, String TargetName, Boolean bSkipRulesCompile, Boolean bUsePrecompiled, FileReference ForeignPlugin) D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\RulesCompiler.cs içinde: satır 450
Log.WriteException: konum: UnrealBuildTool.UEBuildTarget.CreateTarget(TargetDescriptor Desc, String[] Arguments, Boolean bSkipRulesCompile, Boolean bCompilingSingleFile, Boolean bUsePrecompiled, ReadOnlyBuildVersion Version) D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs içinde: satır 364
Log.WriteException: konum: UnrealBuildTool.UnrealBuildTool.RunUBT(BuildConfiguration BuildConfiguration, String[] Arguments, FileReference ProjectFile, Boolean bCatchExceptions) D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs içinde: satır 1426
Log.WriteException: ==============================================================================
UnrealBuildTool.GuardedMain: Command line: "C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\DotNET\UnrealBuildTool.exe" odagezinti Win64 Development -Project="C:\Users\NeDemisler\Documents\Unreal Projects\odagezinti\odagezinti.uproject" "C:\Users\NeDemisler\Documents\Unreal Projects\odagezinti\odagezinti.uproject" -NoUBTMakefiles -remoteini="C:\Users\NeDemisler\Documents\Unreal Projects\odagezinti" -skipdeploy -Manifest="C:\Users\NeDemisler\Documents\Unreal Projects\odagezinti\Intermediate\Build\Manifest.xml" -NoHotReload -log="C:\Users\NeDemisler\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\UBT-odagezinti-Win64-Development.txt"
Log.WriteException: ==============================================================================
Log.WriteException: ERROR: System.IO.FileLoadException: 'file:///C:\Users\NeDemisler\Documents\Unreal Projects\odagezinti\Intermediate\Build\BuildRules\odagezintiModuleRules.dll' dosyasını veya bütünleştirilmiş kodunu ya da bağımlılıklarından birini yükleyemedi. İşlem desteklenmiyor. (HRESULT özel durum döndürdü: 0x80131515)
Log.WriteException: Dosya adı: 'file:///C:\Users\NeDemisler\Documents\Unreal Projects\odagezinti\Intermediate\Build\BuildRules\odagezintiModuleRules.dll' ---> System.NotSupportedException: Bir bütünleştirilmiş kod, önceki .NET Framework sürümlerinde korumalı alana alınmasına neden olacak bir ağ konumundan yüklenmeye çalışıldı. Bu .NET Framework sürümü CAS ilkesini varsayılan olarak etkinleştirmez, bu nedenle söz konusu yükleme tehlikeli olabilir. Bu yüklemenin bütünleştirilmiş kodu korumalı alana alması amaçlanmıyorsa, lütfen loadFromRemoteSources anahtarını etkinleştirin. Daha fazla bilgi için bkz. http://go.microsoft.com/fwlink/?LinkId=155569.
Log.WriteException: konum: System.Reflection.RuntimeAssembly._nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, RuntimeAssembly locationHint, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
Log.WriteException: konum: System.Reflection.RuntimeAssembly.InternalLoadAssemblyName(AssemblyName assemblyRef, Evidence assemblySecurity, RuntimeAssembly reqAssembly, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
Log.WriteException: konum: System.Reflection.Assembly.Load(AssemblyName assemblyRef, Evidence assemblySecurity)
Log.WriteException: konum: System.CodeDom.Compiler.CompilerResults.get_CompiledAssembly()
Log.WriteException: konum: UnrealBuildTool.DynamicCompilation.CompileAssembly(FileReference OutputAssemblyPath, List`1 SourceFileNames, List`1 ReferencedAssembies, List`1 PreprocessorDefines, Boolean TreatWarningsAsErrors) D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\DynamicCompilation.cs içinde: satır 381
Log.WriteException: konum: UnrealBuildTool.DynamicCompilation.CompileAndLoadAssembly(FileReference OutputAssemblyPath, List`1 SourceFileNames, List`1 ReferencedAssembies, List`1 PreprocessorDefines, Boolean DoNotCompile, Boolean TreatWarningsAsErrors) D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\DynamicCompilation.cs içinde: satır 448
Log.WriteException: konum: UnrealBuildTool.RulesAssembly..ctor(DirectoryReference BaseDir, IReadOnlyList`1 Plugins, List`1 ModuleFiles, List`1 TargetFiles, Dictionary`2 ModuleFileToPluginInfo, FileReference AssemblyFileName, Boolean bContainsEngineModules, Boolean bUseBackwardsCompatibleDefaults, Boolean bReadOnly, Boolean bSkipCompile, RulesAssembly Parent) D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\RulesAssembly.cs içinde: satır 109
Log.WriteException: konum: UnrealBuildTool.RulesCompiler.CreateProjectRulesAssembly(FileReference ProjectFileName, Boolean bUsePrecompiled, Boolean bSkipCompile) D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\RulesCompiler.cs içinde: satır 393
Log.WriteException: konum: UnrealBuildTool.RulesCompiler.CreateTargetRulesAssembly(FileReference ProjectFile, String TargetName, Boolean bSkipRulesCompile, Boolean bUsePrecompiled, FileReference ForeignPlugin) D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\RulesCompiler.cs içinde: satır 450
Log.WriteException: konum: UnrealBuildTool.UEBuildTarget.CreateTarget(TargetDescriptor Desc, String[] Arguments, Boolean bSkipRulesCompile, Boolean bCompilingSingleFile, Boolean bUsePrecompiled, ReadOnlyBuildVersion Version) D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs içinde: satır 364
Log.WriteException: konum: UnrealBuildTool.UnrealBuildTool.RunUBT(BuildConfiguration BuildConfiguration, String[] Arguments, FileReference ProjectFile, Boolean bCatchExceptions) D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs içinde: satır 1426
Log.WriteException:
Log.WriteException:
Log.WriteException: (see C:\Users\NeDemisler\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\UBT-odagezinti-Win64-Development.txt for full exception trace)
Log.WriteException:
Log.WriteException: NotSupportedException: Bir bütünleştirilmiş kod, önceki .NET Framework sürümlerinde korumalı alana alınmasına neden olacak bir ağ konumundan yüklenmeye çalışıldı. Bu .NET Framework sürümü CAS ilkesini varsayılan olarak etkinleştirmez, bu nedenle söz konusu yükleme tehlikeli olabilir. Bu yüklemenin bütünleştirilmiş kodu korumalı alana alması amaçlanmıyorsa, lütfen loadFromRemoteSources anahtarını etkinleştirin. Daha fazla bilgi için bkz. http://go.microsoft.com/fwlink/?LinkId=155569.
Log.WriteException: Wrapped by FileLoadException: 'file:///C:\Users\NeDemisler\Documents\Unreal Projects\odagezinti\Intermediate\Build\BuildRules\odagezintiModuleRules.dll' dosyasını veya bütünleştirilmiş kodunu ya da bağımlılıklarından birini yükleyemedi. İşlem desteklenmiyor. (HRESULT özel durum döndürdü: 0x80131515)
Log.WriteException: konum: System.Reflection.RuntimeAssembly._nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, RuntimeAssembly locationHint, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
Log.WriteException: konum: System.Reflection.RuntimeAssembly.InternalLoadAssemblyName(AssemblyName assemblyRef, Evidence assemblySecurity, RuntimeAssembly reqAssembly, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
Log.WriteException: konum: System.Reflection.Assembly.Load(AssemblyName assemblyRef, Evidence assemblySecurity)
Log.WriteException: konum: System.CodeDom.Compiler.CompilerResults.get_CompiledAssembly()
Log.WriteException: konum: UnrealBuildTool.DynamicCompilation.CompileAssembly(FileReference OutputAssemblyPath, List`1 SourceFileNames, List`1 ReferencedAssembies, List`1 PreprocessorDefines, Boolean TreatWarningsAsErrors) D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\DynamicCompilation.cs içinde: satır 381
Log.WriteException: konum: UnrealBuildTool.DynamicCompilation.CompileAndLoadAssembly(FileReference OutputAssemblyPath, List`1 SourceFileNames, List`1 ReferencedAssembies, List`1 PreprocessorDefines, Boolean DoNotCompile, Boolean TreatWarningsAsErrors) D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\DynamicCompilation.cs içinde: satır 448
Log.WriteException: konum: UnrealBuildTool.RulesAssembly..ctor(DirectoryReference BaseDir, IReadOnlyList`1 Plugins, List`1 ModuleFiles, List`1 TargetFiles, Dictionary`2 ModuleFileToPluginInfo, FileReference AssemblyFileName, Boolean bContainsEngineModules, Boolean bUseBackwardsCompatibleDefaults, Boolean bReadOnly, Boolean bSkipCompile, RulesAssembly Parent) D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\RulesAssembly.cs içinde: satır 109
Log.WriteException: konum: UnrealBuildTool.RulesCompiler.CreateProjectRulesAssembly(FileReference ProjectFileName, Boolean bUsePrecompiled, Boolean bSkipCompile) D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\RulesCompiler.cs içinde: satır 393
Log.WriteException: konum: UnrealBuildTool.RulesCompiler.CreateTargetRulesAssembly(FileReference ProjectFile, String TargetName, Boolean bSkipRulesCompile, Boolean bUsePrecompiled, FileReference ForeignPlugin) D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\RulesCompiler.cs içinde: satır 450
Log.WriteException: konum: UnrealBuildTool.UEBuildTarget.CreateTarget(TargetDescriptor Desc, String[] Arguments, Boolean bSkipRulesCompile, Boolean bCompilingSingleFile, Boolean bUsePrecompiled, ReadOnlyBuildVersion Version) D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs içinde: satır 364
Log.WriteException: konum: UnrealBuildTool.UnrealBuildTool.RunUBT(BuildConfiguration BuildConfiguration, String[] Arguments, FileReference ProjectFile, Boolean bCatchExceptions) D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs içinde: satır 1426
Log.WriteException: ==============================================================================